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The Gnomon Workshop Introduction to Maya Fluid Effects Vol 1 DVD-iNKiSO

Author: Turgay-Uploader | 17-05-2012, 05:20 | Views: 12

The Gnomon Workshop Introduction to Maya Fluid Effects Vol 1 DVD-iNKiSO
The Gnomon Workshop Introduction to Maya Fluid Effects Vol 1 DVD-iNKiSO | 1.74 GB
 

The Gnomon Workshop A Pungent Character DVD-iRONiSO

Author: oneagain | 16-05-2012, 09:42 | Views: 29

The Gnomon Workshop A Pungent Character DVD-iRONiSO
The Gnomon Workshop A Pungent Character DVD-iRONiSO | ISO | 3.07 GB

* Trying to design "sideways"
* Materials and Tools
* Armature building
* Practical techniques and tips for sculpting in plastaline
* Creating the major sweep and flow in the forms, establishing attitude from the very beginning
* Making a strong design statement with silhouette
* Balancing extremes and subtleties in design
* Using pose to establish attitude and personality
* Using the lines defined by the edges of forms to affect how the viewer "reads" a character, thus giving it "punch"
* Methods to keep a fresh eye for your work
* Refining sculpture for the purposes of a quick concept maquette
* Finding inspiration in unexpected and/or forgotten sources
 

Gnomon Workshop - Interior VRay Lighting Techniques

Author: y2join | 15-05-2012, 22:13 | Views: 8

Gnomon Workshop - Interior VRay Lighting Techniques
Gnomon Workshop - Interior VRay Lighting Techniques
format MOV | English | 1024x768 | over 3 hours | 3.45 Gb
 

[Gnomon] Efficient Cinematic Lighting with Jeremy Vickery (2011)

Author: optimus133 | 15-05-2012, 17:03 | Views: 18

[Gnomon] Efficient Cinematic Lighting with Jeremy Vickery (2011)

[Gnomon] Efficient Cinematic Lighting with Jeremy Vickery (2011)
English | h264, yuv420p, 1280x720, 15.00 fps | aac, 44100 Hz, stereo | 778 MB
Genre: Video Training


his class will cover the principles of good composition with a focus on lighting. Topics covered include 2D concepts of color keys and then proceed to techniques for lighting 3D illustrations as well as lighting character animation and film sequences. Jeremy will be using Autodesk Maya as his primary 3D tool, but this class is less about technical training so the principles should apply to any software you might use.
 

Gnomon Workshop: Introduction to Animal Anatomy

Author: y2join | 15-05-2012, 13:04 | Views: 30

Gnomon Workshop: Introduction to Animal Anatomy
Gnomon Workshop: Introduction to Animal Anatomy | 802 MB
format MOV & FLV | 1024x768 | English | 1h.22min.
 

Gnomon Workshop Wood Planks & Panels Textures

Author: y2join | 14-05-2012, 13:47 | Views: 96

Gnomon Workshop Wood Planks & Panels Textures

Gnomon Workshop Wood Planks & Panels Textures
305 JPG | max.4000x3000 pixels | File Size 1.1 GB

Gnomon Workshop Wood Planks & Panels Textures contains 305 high resolution textures for the creation of all kinds of man-made structured wooden surfaces. Included are photographs of boards, panels, planks and posts as well as specialty wood constructions.
 

Gnomon Textures Library

Author: Turgay-Uploader | 13-05-2012, 13:29 | Views: 79

Gnomon Textures Library
Gnomon Textures Library | 16.14 GB
 

Character Modeling for Next-Gen Games

Author: kenntax | 12-05-2012, 15:43 | Views: 29

Character Modeling for Next-Gen Games

Character Modeling for Next-Gen Games | 1.34 Gb

In this DVD, Richard Smith guides you through modeling a Next-Gengame character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could_be_applied using other 3D_modeling software.
 

Gnomon Workshop - 3ds Max Rendering Techniques with Jeff Patton

Author: herosmile32 | 11-05-2012, 23:56 | Views: 38

Gnomon Workshop - 3ds Max Rendering Techniques with Jeff Patton

Gnomon Workshop - 3ds Max Rendering Techniques with Jeff Patton
format MPEG4 | English | 1024x768 | over 8 hours | 3.74 Gb
 

Gnomonology Zbrush Manimal 3D Sculpting Session-W3D

Author: oneagain | 11-05-2012, 06:56 | Views: 34

Gnomonology Zbrush Manimal 3D Sculpting Session-W3D
Gnomonology Zbrush Manimal 3D Sculpting Session-W3D | ISO | 588 MB

In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers. The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL
 

Gnomonology Maya The Refinery Project 4 Shoreline Birds Particle Instancing-HELL

Author: oneagain | 11-05-2012, 04:03 | Views: 37

Gnomonology Maya The Refinery Project 4 Shoreline Birds Particle Instancing-HELL
Gnomonology Maya The Refinery Project 4 Shoreline Birds Particle Instancing-HELL | ISO | 718 MB

The Refinery Project is a four chapter tutorial that demonstrates, in real-time, how to bring a static image to life in seven hours. Starting with a static photo of an oil refinery, Alex integrates 2D and 3D elements using Maya, After Effects and Photoshop. In this final chapter, we begin by adding a new foreground shoreline and some rocks in the water. We pull elements from a photo using masking, fringe removal and warping. We then move to Maya to create a dynamic flock of birds that fly into frame. The bird effect is created from scratch including joints, skinning, looping animation, UVs, texturing, particle instancing, emitters, fields, expressions, lighting, rendering and the final composite of the Refinery Project.
 

Gnomonology Maya The Refinery Project 3 Rolling Sprite Fog-HELL

Author: oneagain | 11-05-2012, 03:37 | Views: 10

Gnomonology Maya The Refinery Project 3 Rolling Sprite Fog-HELL
Gnomonology Maya The Refinery Project 3 Rolling Sprite Fog-HELL | ISO | 621 MB

The Refinery Project is a four chapter tutorial that demonstrates, in real-time, how to bring a static image to life in seven hours. Starting with a static photo of an oil refinery, Alex integrates 2D and 3D elements using Maya, After Effects and Photoshop.
In chapter three, animated fog is added to the Maya scene using volume emission, fields, sprites, expressions, disk caching, hardware rendering and motion blur. All necessary steps are discussed as we build the effect from scratch and integrate it into our composite. Final tweaks are added in After Effects including color correction, level adjustments, masking and movement.
 
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